#include "Scene_1.h"

Scene::Scene(void) {
	fprintf(stdout, "Scene_1 created\n");
}

Scene::~Scene(void) {
	fprintf(stdout, "Scene_1 destroyed\n");
}


void Scene::SetupScene(void)
{
	
}

void Scene::ReshapeWindow(int w, int h) {
	windowWidth = w; // Set the window width  
	windowHeight = h; // Set the window height  
}

void Scene::RenderScene(void) {
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
}